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/vr/ - Retro Games

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>> No.4837593 [View]
File: 35 KB, 240x320, dat green choppa.png [View same] [iqdb] [saucenao] [google]
4837593

This has given me an idea for a topic:
What are your thoughts on RNG in these games?

Of course, RNG can be discouraging when trying to score. For survival though, I find that stuff like randomized stage order or bosses has motivated me to replay some of these games without even thinking about it.
In the case of RNG in patterns, I'll give an example:
DoDonPachi's first mini-boss is easy as fuck, even for absolute noobies and quickly becomes boring when replaying since there's no score opportunities really (just keep the chain from before and lasering). However, since the bullets it fires have a randomized pattern, it sometimes becomes very slightly tricky to dodge (while also keeping the chain of course), and that gives it the tiny bit of tension the game needs to have better lastability (this is something I find Ikeda improved a lot since Batsugun, that's a fun game with an otherwise dreadfully boring start)

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