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/vr/ - Retro Games

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>> No.10807131 [View]
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10807131

>>10806901
I'm >>10806547

Just wanted to clarify, are you referring to memorizing how much the road moves across the horizon in relation to turn radius or are you referring to memorizing entire track layouts? I just wanted to mention how both those ideas are related to the issue of acceleration up a hill towards a blind curve. Of course it's good practice to not accelerate where you can't see but if you know the track well enough it's not impossible to cut corners tighter than perhaps you should.

>> No.10673986 [View]
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10673986

>>10673029
See if there are any mods or .wads based off of Sega 80s arcade games.

>> No.10546727 [View]
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10546727

A credit jar is no worse than a swear jar or piggy bank, it's not a one armed bandit where your success is 100% random while actually spending your money. Arcade games used to be a cheap paid service appealing to players that didn't have access to powerful gaming hardware, now it appeals to players that enjoy playing games designed to make you lose.

Why bother playing arcade games at all if you dislike the challenge they present? Why avoid the self imposed challenge when that's the modern appeal? Inserting a credit has always been an explicit intention to play the game, why not learn how to play it better? You can keep the spirit of the challenge by limiting progress, even $20 of credits is still a limit.

If a self imposed challenge isn't appealing and yet want to see the content of an arcade game anyways, you can better enjoy it by watching gameplay footage online instead of ignoring or missing the point of the modern appeal and brute force creditfeeding yourself into a phyrric victory.

>> No.9172817 [View]
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9172817

>>9172790
Dreamcast was the antidote to this. But players wanted the interactive movies.

>> No.9015874 [View]
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9015874

>>9011771
It was a great system unless you're a Sony fanboy or a die-hard Sega-only retarded cope tranny, but you're right that /vr/ should be limited to 16-bit consoles at the latest. Doesn't mean 32-bit+ is bad (it's not), just means that it doesn't belong here.

>> No.8928375 [View]
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8928375

>>8926387
>>8925546
It's that sweet, sweet arcade influence that only SEGA can bring.

>> No.6035308 [View]
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6035308

>>6034749

It's really, really great. There's still an active torrent for the PC version.

Out of all of all of them, the PC & PSP version are the most 'complete'.

>> No.5154075 [View]
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5154075

How come Sega games tended to have complicated genres of music like Jazz Fusion, Funk, Prog Rock and experimental techno, while on the other hand Nintendo soundtracks tended to be very simple?

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