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/vr/ - Retro Games

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>> No.10340439 [View]
File: 120 KB, 646x431, Ion Storm Austin.jpg [View same] [iqdb] [saucenao] [google]
10340439

>> No.9496876 [View]
File: 120 KB, 646x431, dxdevs.jpg [View same] [iqdb] [saucenao] [google]
9496876

>> No.9416742 [View]
File: 120 KB, 646x431, dxdevs.jpg [View same] [iqdb] [saucenao] [google]
9416742

>>9416418
I'm trying to understand why some small studio can't make a "great gameplay, retro graphics" Deus Ex standard game in the same engine as Deus Ex 1, for about a million dollars budget. Deus Ex was 5M but we have better tools now, much easier to make that type of textures etc, (an individual fan can remake the whole games textures) and the engine licence would be nothing, etc.
You would then sell it for $40 (40 hour game) and that needs to sell 25K copies to break even. Now, if a fruity buttdildo vibe modern game like God of War sells 25 million copies, surely there exists 1/1000 normal, sensible people who would still want to play a new Deus Ex pc game type game?

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