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>> No.4974028 [View]
File: 125 KB, 1523x526, Builder_2018-08-12_22-15-58.png [View same] [iqdb] [saucenao] [google]
4974028

>>4973998
better late than never anon, anyway
working on semi-port of l4d to doom2, got access to all decompiled maps and models, so its easy in terms of graphics, the only challenge I got are custom weapons, which are somewhere between l4d and doom, and fake "ai director" which I know how to pull off in theory, but I cant code for shit, so it will be trial and error thing, but in terms of gameplay I know what I want.

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