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/vr/ - Retro Games

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>> No.8167034 [View]
File: 2.08 MB, 832x642, speccy-darkstar2.webm [View same] [iqdb] [saucenao] [google]
8167034

>>8167017

>> No.5541779 [View]
File: 2.08 MB, 832x642, Dark Star (ZX Spectrum, 1984).webm [View same] [iqdb] [saucenao] [google]
5541779

>> No.5541323 [View]
File: 2.08 MB, 832x642, Dark Star (ZX Spectrum, 1984).webm [View same] [iqdb] [saucenao] [google]
5541323

NOTICE THE YEAR ON THIS!

>> No.3852245 [DELETED]  [View]
File: 2.08 MB, 832x642, Dark Star.webm [View same] [iqdb] [saucenao] [google]
3852245

Despite being one of the earlier Spectrum games, Dark Star is its only 3D game to run at double digit framerates.

That's probably because there's not much going on, but still.

>> No.3814718 [View]
File: 2.08 MB, 832x642, Dark Star.webm [View same] [iqdb] [saucenao] [google]
3814718

>>3814708
>>3814574

Also, Dark Star. It's a cut down version of Star Wars, but it's far more playable than any 3D shooter on the C64.

>> No.3498280 [View]
File: 2.08 MB, 832x642, Dark Star.webm [View same] [iqdb] [saucenao] [google]
3498280

>> No.3447553 [View]
File: 2.08 MB, 832x642, dark star.webm [View same] [iqdb] [saucenao] [google]
3447553

>>3447460

You're right, it's definitely a better version. I wish the C64 wasn't such a pain in the ass to emulate. I never have the patience to sit through 2 minute loading screens in VICE. Maybe it's just specific to that emulator.

The Spectrum still had the edge in vector games, like Dark Star and 3D Tank Duel. Though too often it meant games were just borderline unplayable, instead of literally unplayable on the C64..

>>3447534

It's just the colors they chose. https://en.wikipedia.org/wiki/List_of_8-bit_computer_hardware_palettes

I prefer the higher resolution graphics on the Spectrum to the C64's chunky 160x200 display. Supposedly the C64 had a graphics mode that was similar to the Spectrum, but few games used it because it produced stippling artifacts on a TV, and the devs preferred the extra colors per cell the low-res mode provided.

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