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>> No.4663160 [View]
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4663160

>>4663119
I suggest having different shotguns have separate round types in order to accommodate for vanilla Doom's weapon roles (e.g buckshot for long range, Dragon's Breath to stunlock etc).

Another way to make the shotties distinct would be changing their method of firing. You could make the shotguns pump action, semi auto, or dual wielded (using alt fire). You'll definitely want to use weapon states for the more exotic sprites as well.

I'll give you an example:
Blunderbuss - A single-shot shotty that uses corpses for ammo (like Undead Nightmare). It fires gibs as projectiles and knocks back enemies at point blank range. It has a long reload time in order to nerf its near infinite ammo supply.

If you need some inspiration, look at Russian overall and how it differences its arsenal.

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