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>> No.1648631 [View]
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1648631

>>1648227
>>1648461
The only things that suffers from low framerates are CGI and stop-motion animation.

Cinematic movies are 24FPS and have motion blur because of the cameras.
Traditionally animated movies were 12-24FPS and absolutely nobody complained about their fluidity.
Modern anime varies mostly between 6-24 (though mostly on the low end, combined with other cost-saving methods like panning over still screens and animating just the mouth flaps) and even that looks good when the (key) animators are skilled enough and/or you don't expect it to look as smooth as old American stuff that was done with a ridiculous budget.

That being said, you have to be fucking retard to call 30FPS sprite animation "poor".

>> No.1618305 [View]
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1618305

>>1618135
Because low frame rate CG animation looks like shit. It's like using stop-motion animation in theatrical films: filming moving things with a camera produces motion blurred frames, but filming motionless objects produces frames that end up looking plain stuttered. Most anime studios nowadays use low framerate CGI for various mecha scenes (mobile suits, cars, spaceships, giant robots) but it still sticks out and doesn't look as great as traditionally animated mecha.
I haven't seen any 60FPS GGXrd gameplay footage so I can't judge it that well, but IMO the intro, winning and other animations with slow movements look somewhat jarring. Still, judging by Youtube, the gameplay looks pretty good. I don't like some of the sudden camera effects (dust, victory, etc), though.

I don't know why traditional animation looks better than CGI in low frame rates. If I had to guess, I'd say it's either the power of imagination (filling the gaps) or the skill of the animators (making the transition between each depicted movement much smoother).

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