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/vr/ - Retro Games

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>> No.10963736 [View]
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10963736

Am I insane for prefering the first one over the second and third games? Donkey Kong Country 2 has too much animal gimmick levels imo.

The first DKC has the perfect pacing, best difficulty, and best atmosphere. The gimmick levels unlike in 2 and 3 are actually fun in 1 and don't feel out of place

>> No.9684325 [View]
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>>9684108
>You can tell this was the moment that sent Shiggy spiraling down into madness. He hated Rare, and the moment that Yamauchi couldn't hold him back, he made Nintendo get rid of them. But even that wasn't enough; he did everything to make Rare dissolve and get reduced to a 3rd grade developer of Kinect games. His paranoia is why he established the Mario mandate, to keep anyone from having control over his IPs like they did with DK. His mistrust to others had a toll on his mental wellbeing, so he went from making SMB to shitting out turds like Wii Music. Truly sad sight.

I can't find the quotes right now. But I know in the past, Shigeru did criticise the look of the 3D renders in DKC and Killer Instinct. I don't think he was a fan of the CG look back then. I think he made some comment on how he didn't like the look of the colours. I don't remember. but, for what it was worth, Rare did set the tone for every Nintendo game that came later. It was unique and a new thing to see box art and promo art made up of 100% SGI rendered models back in 1994 when Donkey Kong Country was released. I can't think of another game that did it first. The game was such a big hit, that developers worldwide were purchasing SGI machines and switching over to CG. But by the N64 era, the CGI look was the norm for almost every N64 game from Nintendo. Rare's DK became the definitive Donkey Kong throughout the N64 years. It wasn't until Retro got the franchise, was when you saw an updated redesign.

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