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/vr/ - Retro Games

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>> No.5392345 [View]
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5392345

Crash Bandicoot

>We all agreed that the “Sonic’s Ass,” game was an awesome idea. As far as we knew, no one had even begun work on bringing the best-selling-but-notoriously-difficult CAG to 3D. Shigeru Miyamoto, the creator of Mario, was said to be working on Yoshi’s Island, his massive ode to 2D action.

https://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/

>RAM was still a major issue even then. The PS1 had 2MB of RAM, and we had to do crazy things to get the game to fit. We had levels with over 10MB of data in them, and this had to be paged in and out dynamically, without any "hitches"—loading lags where the frame rate would drop below 30 Hz.

https://www.quora.com/How-did-game-developers-pack-entire-games-into-so-little-memory-twenty-five-years-ago/answer/Dave-Baggett

>> No.3379474 [View]
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3379474

>>3379459
>>3379471
And here's Cortex

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