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>> No.3948872 [View]
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3948872

>>3948843

(cont'd)

I especially hate the tendency (RPGs) to get alot of watered down bonuses that stack up. +2% and +5% here and there.

Im not a DPS guy, I really dont give a shit how fast the damage adds up from alot of attacks. Im always looking for:

"I need to figure out how I can kill shit in 1-4 Hits"

There's more to fighting than damage, there's also reliability, and ability to use a weapon tactically.

I use Cover, I dont just run out and fight deathmatch style. I dont speedrun, I will go roundabout ways just to avoid monsters or make sure I get a free hit without it being able to shoot me back.

Thats like in doom, the rocket only does about 200-ish damage, but the benefit isnt in its damage but the fact it does about 100 to everything around it and destroys cannon fodder and revenants. Thats what you're supposed to use it for. There's more reliable weapons for killing bosses (since a rocket might not hit, and they dont take splash). A string of pearls from the plasma gun does very reliable damage, allows easy ducking back into cover, and is probably going to hit with almost all of them.

>>3948856
> its made in Unity meaning x10 system requirements.

You know I wonder about why that is. Why unity is so bloated.

Almost makes you wonder about /pol/ level conspiracy theories.

Mine is that it was commissioned as a poisoned product to deter anyone coming out with a truly good indie-developing platform. Because there's already one there, and its free, so why make a new one?

Except its bloated as fuck and hard to use, just like Blender was.

Here you can make indie games that are abysmally underperforming. Here we shall prove that you must be an enormous business to make a good game.

So that you do not challenge the big boys in the gaming industry with your genius tier gameplay and sound worksmanship.

>>3948864
I dont even have 50 petrodollars at any given time, I have not had 100 at any one time in over 8 years.

I can maybe buy new headphones/mouse.

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