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/vr/ - Retro Games

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>> No.10765894 [View]
File: 562 KB, 1102x1196, English_SMB_TLL_Boxart.png [View same] [iqdb] [saucenao] [google]
10765894

>>10765838
>>10765883
There we go, not a burger. You'd be able to tell in the game too if you didn't have a shitty shader blurring everything to fuck.

>> No.10197791 [View]
File: 562 KB, 1102x1196, English_SMB_TLL_Boxart.png [View same] [iqdb] [saucenao] [google]
10197791

>>10197751
Game is pretty good but branching paths were sorely missing for a Starfox game, and onfoot mission objectives aren't always conveyed well, I thought for the longest time that the Sargasso one ran on a time limit and I had not idea what I was doing wrong until I just found out LAST YEAR that the gauge is how many enemies there are, also is a crime that multiplayer wasn't LAN supported but overall still in the top half of the series.
Anyway this is mine, I unironically think it's better than the first and I wish Mario games afterward at least had a difficulty switch so based TLL enjoyers can find a home outside the romhack community.

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