[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.6507371 [View]
File: 599 KB, 640x480, Kingsley's Adventure (USA)-200609-182158..webm [View same] [iqdb] [saucenao] [google]
6507371

>>6503956
Nope. And it depends on what you mean by "Zelda".
Zelda NES is very barebones and extremely functional. To the point where later clone irretarations carry over almost all the mechanics.

But this is only "somewhat functional". Your attacks has phantom range, some times hits doesn't register, blocking has a borked animation system, enemy hitstun and blocking isn't polished at all.
You can also get multihit by enemies/projectile/fall damage, meaning your 5 hit points can be instantly gone as well.

What the game do right, is that most bosses have a "desperation" phase at the last 1/3 of their healthbar. They stop doing time wasting moves and just try to melee zerg you.
But combat is just servicable. At the least its not so ambitious it tries to force you to do non functional things with the broken tools it has, but that also means it simple and barebones. Which again means there shouldn't be issues with hitstun, range or footsies.

Navigation
View posts[+24][+48][+96]