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/vr/ - Retro Games

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>> No.8006416 [View]
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[ERROR]

>>8006408
Isn't Randy Bobandy holding Douk hostage though?

>> No.7919785 [View]
File: 26 KB, 433x380, 1414978253315.jpg [View same] [iqdb] [saucenao] [google]
7919785

>>7919758
You could set it up so it has a bump special which causes you to morph on touch, but I don't know how you would set it up so it would detect if you jumped on top of it.

Maybe you could have a second entity which sticks to the top of its head which has a bump special instead?

>> No.7892582 [View]
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7892582

With homing missiles on monsters, do you guys prefer if the missile has a limited lifespan or unlimited? I find it's too easy just to strife around a monster if the homing missiles just dissipate after a while.

>> No.7038680 [View]
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7038680

Can someone explain to a brainlet who the activator is when a projectile hits something? Is it the projectile, the actor who shot it or the actor it hits?

>> No.3491872 [View]
File: 25 KB, 433x380, 1401393427408.jpg [View same] [iqdb] [saucenao] [google]
3491872

>http://zdoom.org/wiki/creating_new_sprite_graphics
I'm still trying to wrap my head around the mirroring section.

>> No.3090338 [View]
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3090338

Can SetActorVelocity be used to set a player's forward velocity to 0 while also keeping their horizontal velocity intact? I can't figure out how this is meant to be done.

>> No.2380790 [View]
File: 33 KB, 433x380, 1357394750585.jpg [View same] [iqdb] [saucenao] [google]
2380790

Is the Sony PVM-20M4E a good idea for mostly (TATE) Shmups?

>> No.2187653 [View]
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2187653

>>2187627
>Look, I struggle with depression myself but as a rational person I'm forced to concede that at the end of your rope it is undeniably a more logical choice to kill your enemies than to kill yourself - and if you're not willing to do that, then you're just depressed.

You've got me going in circles.

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