[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.9737981 [View]
File: 207 KB, 750x559, FLASHLIGHT.jpg [View same] [iqdb] [saucenao] [google]
9737981

Sure, but it's still pretty unique and also fun

>> No.9199346 [View]
File: 207 KB, 750x559, FLASHLIGHT.jpg [View same] [iqdb] [saucenao] [google]
9199346

>>9197981
Good breakdown, but your descriptions are bit muddled, like how type 3 is described using difficulty and subjective satisfaction. You note the overlap and necessity of each facet, but it reads like ranking from worst to best.
I'd refine the aspects into

>1. difficulty
Your summary is perfect.

>2. acting/pantomime
The characters seem aware of the world and emerging threats and opportunities, have responses in line with their role.
FEAR's flashlight call out is iconic and probably contributes 20% to that AI's reputation. Halo is exceptional at this - grunts panic when the leader dies, elites hide to recharge shields, everyone shoots corpses for good measure. Doom's infighting paints the demonic ferocity.
The response isn't always best for the actor, but appropriate for the role. The spectacle I feel is the most overlooked and underappreciated of AI's jobs.

>3. forcing decision making
Inseparable from level design.
Your take on Doom or even more predictable Serious Sam serve as a distilled example of an engaging opponent with zero bells and whistles and a single brain cell. Fear's replicas are more sophisticated, they keep you from playing peekaboo from a corner with grenades, and the flank threat is a constant consideration in your mind.

>> No.8699192 [View]
File: 207 KB, 750x559, FLASHLIGHT.jpg [View same] [iqdb] [saucenao] [google]
8699192

>>8692547
So many people from all generations are noticing it, they're effected by it everyday, but for some reason you still get retards spewing "no, everything is fine, nothing has changed" while quality for everything is on freefall. They continue downplaying everything forever and adjust to the garbage as if that's something to be proud of, while bringing everyone else down with them.
"lol, who cares? it's just 1 thing" repeat forever as shit keeps stacking little by little until you end up with a giant pile, current decade. It doesn't seem like a big deal when isolated, small stuff like those kind of ads, but it has ripple effects for the worse. it emboldens these people who will demand more and more and will never be enough.
>and especially over the lack of actual technical innovation since fucking 2012 in terms of hardware.
I think that's because averageness is encouraged everywhere and people aren't hiring based on skill in a lot of areas. Watching videos comparison to older games to new ones highlights how mediocre vidya has gotten. AI in games and gameplay innovation feels static, even rereleases, remaster or remakes of older, and already successful games, they somehow manage to fuck it up, but hey at least it has a new coat of paint, so that makes up for everything else.

Navigation
View posts[+24][+48][+96]