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>> No.1463798 [View]
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1463798

Hello guys.

Im trying to make a dynamic entry kick or a type of airkick, using the bit from brutal doom
>>A_jump nom<0 and >0 "airkick"
>>
>>airkick
>> A_Recoil (-7)
>A_custompunch
>etc.

if I'm a step above the enemy i jump over them. or the kick doesn't connect so is their a way to make it go a bit downward kinda captain falcon ''falcon kick" in the air.

Maybe i'm no doing the momentum correctly?
I'm trying to make this work on zandronum.

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