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>> No.4424537 [View]
File: 2.75 MB, 1600x900, gzdoom 2017-11-27 22-40-51-179.webm [View same] [iqdb] [saucenao] [google]
4424537

>>4424080
Alright, so I tried Final Doomer 2 (never tried the first one) and here's one thing that annoys me:

The recoil effect on some of the guns makes the mouse movement "hitch" and stutter, while nearly same effect on other guns does not. It feels as if my mouse stops moving for one frame, then gets back to it.

If tuned off in the options menu, the hitching disappears, but even the smallest bit of recoil (0.1) while unnoticable in stationary position, mkes the mouse movement hitch again.

Aother curious thing: most continuously firing weapon seem to utilise a different method of recoil and produce no such "hitching" effect, while others do.

This hitching gets on my nerves greately, to the point when Im unable to use some guns, even though I like the mod a lot. Sure, I could turn the effect off completely, but the guns loose a lot of their feel with that.

Here's a sample webm, if you look at it frame-by-frame you will see that at some point in firing animation, camera turns back to the previous position at some point in the animation, before returning back where it should be.
Why and how does htis happen and is there any way to fix this without turning off the recoil completely?
Maybe switch the way recoild works on these weapons to the method use in those weapons that don't do that?

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