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>> No.9209883 [View]
File: 6 KB, 292x404, Whipshot.png [View same] [iqdb] [saucenao] [google]
9209883

>>9209878
Mind you, if I go forward with the passive thing depending on your charge, I'd make it slowly decay over time to incentivize using it. Hell I might do that regardless.
I admittedly haven't been thinking too much about how subweapons, other than a few flasks and whip modules. The flasks will have three different ways to use them: Throwing, drinking, and firing out of the gun with a crystal dart, so here's a good one I think that'll be fun:

Drain potion:
*THROW: Enemies hit with this are marked with a status ailment that whenever they're hurt, they heal players in an AOE (this might work by giving the monster a powerup that in turns does a radiusgive of the drain powerup to players.)
*DRINK: Samson gets a buff where whenever he recieves damage, he deals an AOE of damage around him
*SHOOT: Shooting enemies with this will directly heal Samson

So this one subweapon can either do a debuff that heals on hit, a thorns effect, or just a straightforward life leech effect. The whip modules are something I'm debating on if I want to give them two effects each, seeing as the whip itself can be used like a short ranged bludgeoning hookshot, or as a whip.

>> No.8938769 [View]
File: 6 KB, 292x404, WhipShot.png [View same] [iqdb] [saucenao] [google]
8938769

>>8938760
It's all placeholder but that was the first thing that came to mind, lol. Have a sprite I drew of Samson's whip a few months back too, I think it turned out nicely.

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