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>> No.4582672 [View]
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4582672

>>4579139
I had been looking forward to it since D4D was pretty decent, but that was more because Doom 4 already had its own balance and it already fared fine on SP. porting a multiplayer game over to single play is infinitely more difficult, having it be balanced even more so.
but the only thing I've learned from almost a half hour of trying to beat the very beginning to Requiem MAP03, is that DBT, even after all these years, can't seem to balance a mod for shit.
this actually feels more like an unofficial AEOD spinoff with every other game that isn't Quake stripped out.

for some reason he seems to have this fetish for taking enemies from any game designated to be low-tier fodder, increasing their health pools beyond any type of logical reasoning, and granting them retardedly high damage outputs. fucking repair drones have NO BUSINESS being this fucking strong. same for essentially every light enemy you can stumble upon.

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