Quantcast
[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Maintenance is complete! We got more disk space.
Become a Patron!

/vr/ - Retro Games

Search:


View post   

[ Toggle deleted replies ]
>> No.3430619 [View]
File: 163 KB, 247x257, Cunt destroyer.png [View same] [iqdb] [saucenao] [google] [report]
3430619

>>3430617

Oh fuck me I read that as DEAD rising. My bad

>> No.3249006 [View]
File: 163 KB, 247x257, Cunt destroyer.png [View same] [iqdb] [saucenao] [google] [report]
3249006

>>3249001

Fuck my bad it's been awhile since I've referenced my own shit.

that's pretty sad because I'm working on a sword RIGHT now.

>> No.2281256 [View]
File: 163 KB, 247x257, Cunt destroyer.png [View same] [iqdb] [saucenao] [google] [report]
2281256

https://dl.dropboxusercontent.com/u/8380892/GMOTA%20Releases/GMOTA_V0.9.8_Hotfix2.pk3

Grab it again, mage gunners should have a proper a_bossdeath now

>> No.2228664 [View]
File: 163 KB, 247x257, Cunt destroyer.png [View same] [iqdb] [saucenao] [google] [report]
2228664

>>2228662

I noticed I left BRIGHT on the projectile sprites. That's probably not helping.

>mfw

>> No.1334576 [View]
File: 163 KB, 247x257, Cunt destroyer.png [View same] [iqdb] [saucenao] [google] [report]
1334576

Sweet christmas I'm a fucking retard, for those of you who were here earlier/yesterday/last night whatever I was asking why my projectile's trail was all fucked up.

Turns out my projectile's sprite had the wrong offset. I forgot that projectiles have to be dead-center of the crosshair when you're lining them up in SLADE when it's set to "sprite"

Also how do you guys feel in general about melee weapons that have that loreshot component to them? I think it's one of the more fun weapon mechanics I've seen, and not many Doom mods use it.



Navigation
View posts [+24] [+48] [+96]