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/vr/ - Retro Games

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>> No.9401682 [View]
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9401682

>>9397948
>How would you have fixed this game?
shrink Hyrule Field down, and connect all the areas together around the perimeter of Hyrule Field. that way you can naturally advance and go through areas without bothering with it, or you can use it to quickly go to the opposite end areas.

that change seems incredibly natural and intuitive.

>> No.9001346 [View]
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9001346

>>9001216
nah, best tip to give you is to skip butcher until you get to king leorick if that's your quest, they're randomly generated upon character creation in singleplayer and hosting a match in multiplayer, some are exclusive to singleplayer but the rewards can be hacked into your multiplayer character, or you can jump between singleplayer and multiplayer as you wish (blizzard learned from this and designated such a system to be 'Open Battlenet' and made the standard 'Closed' Battlenet where you characters are exclusive to that multiplayer mode)

uhh, skip Butcher, proceed further on leveling up a few times, then backtrack to him and kill him at a higher level, that's good beginner tip, if you master the game more than you might be able to figure out ways to take him earlier on.

if you die in singleplayer, you have to reload a save, unlike Diablo 2 which puts you back to town

>> No.8974490 [View]
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8974490

i enjoyed the bullshit of Majora's Mask, it usually feels warranted beyond the
-play the song to save
-lose your items each time

it somehow doesn't feel shorter than OoT imho, due to the nature of how involved the events are to open up the four dungeons. the design of MM also lends itself toward a randomizer moreso than OoT as well, so if you're big into the game like me it virtually never gets old.

>> No.8858589 [View]
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8858589

>>8858501
i always loved the lore extrapolated from Majora's Mask, it felt like some X-Files -you're not supposed to know- shit because of how tight lipped it is

>> No.8707601 [View]
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8707601

>>8700479
She could possibly be. I think she's so, but they changed the future by defeating her so it's not a time loop. Squall saves Rinoa through love.

>> No.8413780 [View]
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8413780

outside the deku tree navi's hints are optional, and there's no forced handholding

>> No.8402512 [View]
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8402512

>>8401751
i coined the "Zelda Effect" which is that you only hear about how great they are, no one spends much time shitting on them for long enough you to catch wind of it

the truth is each entry in the franchise is plagued with faults you could either ignore or nitpick

>> No.8083767 [View]
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8083767

>>8083737
i get everyone wishes they could swap on a dime or that they could pick everything up as one character, but i feel it lacks the wonderment the game instilled in me, no one appretiates the 3D environments anymore now that we have premier examples from ubisoft

i think of the game as 5 banjo-kazooie games integrated into one another and you switch between them through character selection, it makes the game preserve the wow factor without nitpicking about 'walking to and fro the tag barrel'

>> No.7913180 [View]
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7913180

there are only two types if zelda players, those who praise majora's mask, and those who haven't applied themselves to the experience

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