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/vr/ - Retro Games

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>> No.4463996 [View]
File: 288 KB, 1283x674, blue.png [View same] [iqdb] [saucenao] [google]
4463996

>>4463848
I think a bit more variation in with heights could do well here, you started off well with the first room but then the rest are quite similar - flat medium-sized square-ish rooms where the monsters come from a single direction.

I agree with that other anon about the blue key trap too, those pillars are prime position for a pinkie/imp trap. Also, the blue door seems liable to breakage, looks like the sector in front of it is tagged too?

You've done well with the general progression from pistol to shotgun to chaingunner reveal and I quite like it as a map01, much better than I was expecting honestly, now lets get it textured!

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