[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]

/vr/ - Retro Games

Search:


View post   

>> No.4757029 [View]
File: 2.91 MB, 960x540, That's some powerful buckshot.webm [View same] [iqdb] [saucenao] [google]
4757029

>>4757019
>>4757026
It's alright, I'm just trying to figure this out too. Also inverting the death state to be XDeath.Gibclose just results in this :^|
>thats essentially HOW the built in XDeath calculation works, is it not?
Yes but it's hooking into a callback that's measured before the state transition actually occurs. I could maybe MAYBE override DamageMObj and get something that can drastically increase the damage if an SSG inflicts a kill on certain enemies, but it's not ideal and may lead to performance degradation.
Also you're Lud right?

Navigation
View posts[+24][+48][+96]