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>> No.6386370 [View]
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6386370

>>6386260
Had to download it since I haven't really played with it for longer than 10 seconds.

>Poor in customizability, from what I see.
I guess that's fine with most people who download it because of its simplicity. Not everyone is autistic enough to want fuck around with settings for half an hour.

>Doesn't work with Hideous Destructor, despite being universal.
Although that automatically bumps it down a notch in my personal list of preferred gore mods, this isn't inherently Bolognese's fault. The ballistics refactor in HD broke UG as well (I did fix it though) because enemies who die from regular ballistic damage don't go below 0 health. Not to mention the usage of +NOEXTREMEDEATH puff flags. The rest of the time Bolognese works with other mods from what I've tested.

>Getting haunted by NOBLOCKMAP monsters that cannot die.
This was a bug a while ago that people complained about. Might have been only with some mods. Seems to be fixed now, or at least I can't reproduce it by normal means. Mentioning it because it might not be permanently fixed. That, or the fix for it introduces more bugs, which isn't that unlikely.

>Hacks.
When an enemy dies and is gibbed, a corpse and gibs are spawned. The original enemy itself's scale is set to 0.001 and its NOTARGET flag is set to "true". Problem is, NOTARGET doesn't prevent friendly monsters from targeting enemies. If a friendly archvile is present, it can and will resurrect the monster without resetting the scale, leaving it practically invisible. Annoying, since you can bump into it or god forbid it intercepts a rocket that you just fired, making it explode right in your face.

Overall I can't say I don't like it because I used to play the fuck out of Ketchup years ago when it was the only "tiny monster go big splat lmao" mod. Nashgore was too tame for me. Still is, to be honest, but that's just me. Nowadays it's only a viable solution if you like to keep things simple and don't mind the occasional performance drop.

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