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>> No.4257571 [View]
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4257571

>>4255551
I'm really not enjoying myself on any of these. It seems like the people that make SM64 hacks didn't learn anything from the original game. Like exactly why there aren't a lot of small structures in most levels for the camera to get stuck on, or why the trees are poles and sprites, not full models because that's just more geometry to get stuck on and annoyed by, how most routes usually have different ways of being tackled instead of requiring double/ triple jumps or side flips on narrow walk ways, or how most slopes mario slides down are usually started from the top, not the bottom.

Just going by the screenshots on the chart they all seem enamored with the idea of large sprawling levels with huge pillars to jump on and catwalks to cross, the sort of thing that was always a feature in many OG levels but far from the only dish served.

Most levels are designed as a homogeneous gauntlet, not a play field with an obvious central point of interest, which was ALWAYS present in older levels, be it a mountain, pyramid, haunted house, etc. Star Road is particularly bad, it's pretty but the author doesn't seem to understand Mario can have a hard time getting out of water. I've never been so enraged in all my years of playing this game as I was trying to jump out of the water in the first course. It's a petty challenge and needlessly obtuse.

Then there's shit like Green Stars and Missing Stars. They're frankly awful, flat, dull, and simple, far from "excellent". And Missing Stars even brags it can be played on an N64. No thanks, mine would probably spit it out the moment I slotted it in.

So what is it? Do I just suck? I can 120 SM64 in a day off but so can any kid who had it when it came out. Or are there really only shit romhacks for this game? I find this is case for lots of romhacks in general. The hacker wants to push the game's limits, when those limits are what made the games great in the first place.

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