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>> No.9833006 [View]
File: 1.11 MB, 1858x1057, hello there.png [View same] [iqdb] [saucenao] [google]
9833006

>>9832436
Trying all of dr_cosmobyte's mods. All weaker than vanilla weapons but for the most part not in a way that feels bad to play
However the 7 slot rifle in Nightmare Logic (one of the few mods that has one) gets a measly 1 ammo from some plasma pickups, and that one strictly single target shot does a measly 480 damage, Technically what you'd get on average from 20 cells with the vanilla plasma gun, but the mod's own plasma gun gets 40 cells from a pickup with better damage variance than normal. You would hope that a hyped up anti materiel rifle would at LEAST make a vanilla hell knight go byebye without any extra buttering up, if not a bigger demon
That at the original pistol, somewhere between the pistol and chaingun in a vacuum, has no competitive edge over the other 2 starting weapons, the magnum oneshots imps and the smg gets more bullets. The knight playerclass that starts with the default pistol would've been viable in older versions of the mod where the rifle doesn't drop from shotgun pickups and only knight has it, but that sounds like even more of a balance nightmare
Those gripes aside, decent weapon set for wads that don't expect you to hold down the rocket launcher or BFG for more than 5 seconds straight, and interesting for being literally a megabyte big

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