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>> No.7775879 [View]
File: 73 KB, 516x720, 1620547146764.jpg [View same] [iqdb] [saucenao] [google]
7775879

>>7773646
>humanity forgot how to make concrete
No, no one forgot anything this render style is default on most 3d software and is easily achieved.
>>7774526
This is all just basic phong shaders and default hard shadows with lighting done by artists just learning the basics of Modeling and of scene lighting in a brand new thing, not many artists of the time fully understood.

This special look you describe is Maya's (Alias 3 back then) default scanline renderer and Nurbs modeling, new stuff is all subdivided box modeling. Nurbs have a wormy natural look but they are hard to attach together, notice how segmented the models are?

Basically this style of CG is considered very noobie among the cg volk, So we do everything we can to make it not look like that. But now enough time has passed I guess it can be considered an aesthetic choice rather than just noob 3d artist rendering at default settings with basic lighting . I promise you it has nothing to do with it being on old SGI's.

>> No.7736315 [View]
File: 73 KB, 516x720, Klobber.jpg [View same] [iqdb] [saucenao] [google]
7736315

>>7736290
>You have an HP bar of 2 that can be replenished often, and/or you carry the DK barrel as a pseudo-3rd HP
Considering the two Kongs as a unit representing "an HP bar of 2" is flawed when you consider that they have different abilities. If you lose Dixie in one of the Gloomy Gulch stages, you're basically fucked until you get her back. If you don't have Diddy for certain sections, you're fucked until you get him back. These situations aren't common, but they exist.

Either way, even if you had a point, a maximum HP of 2 is still relatively low, so it's perfectly understandable that some people would find it difficult to last an entire level on just 2 HP. Mega Man games are generally considered more difficult than DKC, yet you're allowed to make way more mistakes, because Mega Man's health bar is huge. Yet, his games are considered harder. Why is that?

>you can't get knocked into pits
Pic related can knock you into pits if you're not careful. And that's the thing—the game encourages and rewards fast-paced play, and occasionally punishes you for being too patient. Expecting the average person to be able to skillfully manage that Goldilocks zone of going fast but not TOO fast is stupid. Most people are going to suck at that and consider it difficult, because it IS difficult. I would say objectively difficult.

Just because you CAN EVENTUALLY get good enough at the game to where it's easy with practice and cautious gameplay doesn't mean that the game is easy.

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