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>> No.10947642 [View]
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10947642

Some updates on the DoomBlame! Project:

I finally decided on a format. Since I don't know how long this will take, the kind of help I'll need, and don't want to spend too much time planning the whole thing, the maps will be released as 'Episodes' or floors. The idea is that each map will be huge, like Polygon Base, and take 30-40 minutes to finish on UV.

The first floor's title is Concentric Core and will focus on the ruins of an artificial sun industry complex. I like to frame it as an attempt humanity made to power an array of quantum processors in hopes of breaking the security of the Netsphere and regaining control. The player's mission will be to find the last remaining TA Oscillator, the only power cell that can power the space lift that will take them to the next upper floor.

I won't be doing original monsters, but use juiced up versions of the standard Doom II mobs, taking some cues from Complex Doom. They'll be reskinned to appear more like the goth cyberpunk that Nihei employs.

Regarding the gun, the only way I could make it like the original source is by using a different engine altogether. Instead I'll make the gun have three stages: Blast, Pierce and Crush. Blast will be like the Pistol, causing rocket-like explosions. Pierce will cast a ray that explodes on mobs/surfaces it touches, and Crush will make the ceiling/floor sectors of certain stages smash against one another.

And that's all for now. This week I'll start working on something actually playable.

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