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/vr/ - Retro Games

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>> No.9214187 [View]
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>> No.8188689 [View]
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>>8187715 (1/2)
>but with proper traditional dungeons that aren't the same copy/paste interior design and NO weapon durability next time around.
Congrats, you understand the biggest complaints with Breath of the Wild. It's not that it's base gameplay loop is inherently bad, being open world isn't the problem, it's approach and variation from series norms isn't the problem. Nowhere did I state that Breath of the Wild is intrinsically bad game design, only that I dislike it how shallow it is. I want there to be more to it. Having a sequel in this case is genuinely a good thing in my opinion if they can fix the issues I had with the first.

The problem is that most of the game is arbitrary and weightless. There's no point to collecting weapons when they break so frequently. There's no point to doing shrines in the order you want to when some of them can be cheesed by coming back with excessive health and stamina. There's no point in doing things the way you want when everyone already has a preconceived perception of who Link is, NPCs don't treat you as a player, they treat you as some random historical figure from 100 years ago. Ganon is literally looming over Hyrule Castle, there's a constant threat, but time is irrelevant so you can fuck around. There's no urgency and I'm given no reason to care.

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