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>> No.7419120 [View]
File: 2.32 MB, 1600x900, 14v7lmd.png [View same] [iqdb] [saucenao] [google]
7419120

>>7418690

I tried to make a Tomb Raider DOOM was in the past, but it was too much effort trying to shape maps in TR style.

>> No.2743447 [View]
File: 2.32 MB, 1600x900, 14v7lmd.png [View same] [iqdb] [saucenao] [google]
2743447

>>2743359

Hey good luck man!

I tried to create a Tomb Raider 1 DOOM wad, with maps based on the level concepts instead of directly transferring them. But I had to scale every texture, as your problem is, and it was too demotivating to continue.

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