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/vr/ - Retro Games

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>> No.1717824 [View]
File: 59 KB, 320x240, penguin-kun wars 1 (1985) (ascii) (j).png [View same] [iqdb] [saucenao] [google]
1717824

Does having stricter limits on what your hardware can do drive innovation?

I used to think so because it may prompt techniques to get more out of the hardware than possible, but lately PC versions of games are purposefully gimped for the sake of weaker hardware.

To keep this topic strictly /vr/ do you find that game devs had to be more creative to work around the machine or did more powerful hardware allow the devs to fully realize their original intent? Both? Pic related is not the most taxing game on msx, but it is most likely exactly what the developers had in mind.

>> No.1664143 [View]
File: 59 KB, 320x240, penguin-kun wars 1 (1985) (ascii) (j).png [View same] [iqdb] [saucenao] [google]
1664143

>>1664141

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