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/vr/ - Retro Games

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>> No.1515003 [View]
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1515003

>>1514980
>>1514983

Smoothing shaders are a misguided effort. At least how they are currently done.

>They produce an overly round look to the graphics, which only occurs with these shaders. Turns many purists off
>Introduces tons of false positives and errors
>

I think the technology is perfectly fine however. This is an example of 2 xbr, where the image is scaled by nearest neighbor by 2 first and then the shader is applied. It is a huge improvement over just using 2 xbr alone. Not perfect. But this is the kind of direction I'd like to see smoothing shaders go. They have the potential to do the same things as blur, but while keeping the image sharp.

Trying to make games perfectly smooth is a fool's errand.

Btw, to do this, you use the following shader settings in RetroArch:

Stock
Nearest
2x

xbr/2xbr-v3.8b.cg
Nearest
2x

Stock
Linear
Don't Care

I'll try this but with x3 nearest soon.

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