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>> No.3985456 [View]
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3985456

>>3984303
A source port will likely take a very long time, since it would have to be completely rewritten in something more platform independent - the game, as far as I can tell, was written in a bastardly combination of 68000 assembly and Blitz Basic.

I've put a non-zero amount of thought into a GZDoom remake... it probably won't happen, but I've been converting the assets from the source DPaint files, for a rainy day...

Yes, there is a Blake Stone source port - it's relatively feature-light, compared to, say, ECWolf, but it runs the game at higher resolutions with nicer controls, and that's all you need for now, really - http://bibendovsky.github.io/bstone/

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