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/vr/ - Retro Games

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>> No.9922084 [View]
File: 136 KB, 421x617, MegaMan-MM11.png [View same] [iqdb] [saucenao] [google]
9922084

The standout titles require dexterity and tactics when dealing with enemies, that is you actually internalise the presence of enemies. However, in most MM games you can just keep going forward without needing to react to the defenceless, useless enemies who are effortlessly destroyed on sight.

With how much these games recycle assets, you'd think aggressive enemies might carry over more often, but no...

Also, one thing I really love about 1 and X1 is that the boss rush is spread out across the castle levels instead of breaking the pace right before the final boss. Why don't more Mega Man games do this??

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