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/vr/ - Retro Games

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>> No.8705847 [View]
File: 2.98 MB, 512x384, corkscrew.webm [View same] [iqdb] [saucenao] [google]
8705847

>> No.3468457 [View]
File: 2.98 MB, 512x384, P-Mar Project Phantom Piranha.webm [View same] [iqdb] [saucenao] [google]
3468457

>>3467061
the reason why it was being played "too often" for a late track was because it wasnt a late track, it was the second track in the game for the longest time, which explains the strange data he gathered.
I do agree with him that its currently unfriendly to new players, but remember the game is niche, currently unadvertised, so new players aren't necessarily getting into it right now. I'm sure by 1.0 a campaign system will be in place to put new players through the works and all the speedclasses just like wipeout 1, 2, and 3 did with their campaigns, which should introduce a proper difficulty curve. The current system which is just based around medals in the racebox, is pretty barebones and bad,
I mean, it should be. If it isn't then I would have to change my stance on the devs priorities.

>> No.2763948 [View]
File: 2.98 MB, 512x384, P-Mar Project Phantom Piranha.webm [View same] [iqdb] [saucenao] [google]
2763948

>>2762909
Normally you can just go straight through those turns, but for some reason I kinda fucked it up and went in the dip a bit. It looked kinda cool, so I kept it. Same reason I didn't steer up here either.

>> No.2681820 [View]
File: 2.98 MB, 512x384, P-Mar Project Phantom Piranha.webm [View same] [iqdb] [saucenao] [google]
2681820

>>2681787
Crashing has never been a problem for me, track layout and ship AI are, both of which are definitely easier in 3, save for a few tracks like P-mar Project.
God dam, fuck P-mar.
Whenever I do a race on 3 I usually end up lapping the other racers regardless of what ship I use, in 2097 and 1 ships are more spread out so it's one big game of catch-up.

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