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>> No.7995418 [View]
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7995418

>Try and make a map
>Be too clever about it
>vis starts having a freakout
>Try and fix the obvious shit
>vis continues to have a freakout
>Okay let's see what the pts file says
>Enter the first coordinates of the freakout
>Trenchbroom zooms into a fucking entity
>This is the second map that has fallen into vis hell where the pts file wants me to delete every single non-worldspawn entity on the map
vis is the antichrist. Prove me wrong. Protip: you can't.

>> No.7283993 [View]
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7283993

>>7283839
Doom's always been pretty fast and it's been core to the gameplay, but that's the case for nearly all these 90's shooters in a similar style. When others are saying classic Doom stands out because of its speed it's like saying it stands out because of its first person perspective.
I'm not sure if I'd attribute it to 4chan, but I did find it odd how meme'd his movement speed started becoming. Same with him being murder-crazy, that came across more with ranger in Quake 1.

>> No.5649638 [View]
File: 320 KB, 1500x1486, 1505123813980.png [View same] [iqdb] [saucenao] [google]
5649638

>>5649636
>Quake has more to do with Eternal than we think
Great.

>> No.5420170 [View]
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5420170

>>5420165
That edit is as old as 2013.

>> No.4503931 [View]
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4503931

>>4503909
She's one of those culturally-appropriated demons.

>> No.4368538 [View]
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4368538

>>4368462
Quality control.

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