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/vr/ - Retro Games

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>> No.5500070 [View]
File: 196 KB, 600x400, 1457692196242.png [View same] [iqdb] [saucenao] [google]
5500070

>>5500065
It's blood and other bits, though I prefer the idea of a clean skeleton man with armor and rocket launchers. Though I can see why they added the blood, a bit of extra color variety.

>> No.4496315 [View]
File: 196 KB, 600x400, 1457692196242.png [View same] [iqdb] [saucenao] [google]
4496315

>>4496304
Are you saying Revenants can't have names? You fucker.
What if I say in real life there's no one with whatever dumb name, you flesh covered nerd.

>> No.3913394 [View]
File: 196 KB, 600x400, angryBones.png [View same] [iqdb] [saucenao] [google]
3913394

>>3913383
You're getting pretty fucking semantic-y about it after a point. Minecraft is voxels, but not voxel rendering, the way voxels are stored or shown doesn't have to be along a grid, and there's no reason to be upset by any of this.

>> No.3743563 [View]
File: 196 KB, 600x400, 1457692196242.png [View same] [iqdb] [saucenao] [google]
3743563

>>3743242
WHAT HAVE WE TOLD YOU ABOUT PETTING THE CACODEMON

>> No.3354670 [View]
File: 196 KB, 600x400, 1457692196242.png [View same] [iqdb] [saucenao] [google]
3354670

>>3354578

Die and unleash my skeleton, leave no survivors

>> No.3279914 [View]
File: 196 KB, 600x400, 1457692196242.png [View same] [iqdb] [saucenao] [google]
3279914

>>3279909

You stop that

>> No.3135778 [View]
File: 196 KB, 600x400, fistShake.png [View same] [iqdb] [saucenao] [google]
3135778

>>3135763
Shift+Select the meshes you want and right click, go to graphics, then color remap.
It's pretty dope. SLADE in general is pretty dope.

Also for my birthday I got SNES Doom, and a preorder of new doom. Comes with a spooky skeleton figure. Completely unrelated, but I'm a bit hyped, and it was one of the few SNES games I wanted that I didn't have.

>> No.3104907 [View]
File: 196 KB, 600x400, 1457692196242.png [View same] [iqdb] [saucenao] [google]
3104907

>>3104898
>>3104903

Motherfucker.

>> No.3056859 [View]
File: 196 KB, 600x400, colored_revenant.png [View same] [iqdb] [saucenao] [google]
3056859

>>3052873
what you do is, you go to warosu and do "view same" for your image, then look around in the threads it comes up with

>> No.2437893 [View]
File: 196 KB, 600x400, blurryStuff.png [View same] [iqdb] [saucenao] [google]
2437893

Anyone up for a speedmapping challenge? 200 minutes of DM? Probably the last time I'm going to pitch it if no one's interested, or doesn't have any better suggestions.

>> No.1782592 [View]
File: 196 KB, 600x400, blurryStuff.png [View same] [iqdb] [saucenao] [google]
1782592

>> No.1756482 [View]
File: 196 KB, 600x400, 1400195741615.png [View same] [iqdb] [saucenao] [google]
1756482

>>1756160

>Piss off spergs

Nigga that's going to agitate EVERYONE

DO IT

>> No.1727324 [View]
File: 196 KB, 600x400, 1400195741615.png [View same] [iqdb] [saucenao] [google]
1727324

>>1727318

Here, use this

>> No.1701801 [View]
File: 196 KB, 600x400, 1400195741615.png [View same] [iqdb] [saucenao] [google]
1701801

>>1701795

>posting my horrible coloration of that sketch

here, someone did a way better job than I did

>> No.1624301 [View]
File: 196 KB, 600x400, blurryStuff.png [View same] [iqdb] [saucenao] [google]
1624301

>>1624286
>>1624216
And it's a common thing to have 2 light sources, one for your base lighting and one for your rim lighting. Rim lighting generally backs up your shadows to make it feel more 3D-ey.

Here it is after I scribbled all over it.

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