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/vr/ - Retro Games

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>> No.1756662 [View]
File: 167 KB, 1131x707, BEAR ARMS.jpg [View same] [iqdb] [saucenao] [google]
1756662

>>1756612
RA3 was a good effort and had some genuinely great moments (soviet premiere with a volcano fortress, JK Simmons as Mister America, everything the Empire does including having a JK Simmons robot, etc). The units had awesome ideas too - Macross transformers, Yuriko, armed bears, cryogenics, satellite beams, fucking space magnets, crashing space stations on the enemy base, Proton Colliders and Vacuum Imploders, etc.

The only problem was that it was too little, too short. It was half as big in every way as previous RA games. Single player was too short, the multiplayer maps were too small, and they nerfed economy in a vain effort to remove trademark C&C unit spamming...
And because everything was so small, they had to make all the tanks look boxy and toylike.

And you didn't have enough unit combinations to matter either. The roster just felt too small, because every unit sucked on their own. They just weren't as memorable.

However most of all of these can be attributed to EA wanting to push the game out in a single fucking year.

Uprising did add a ton of unique and hilarious units (except for the soviets who got nerfed again). But it didn't have multiplayer. People say that the new units would've broken multiplayer balance, but I think they just would've made the game more fun.

The Giga Fortresses and Johnny 5 robots were fun.

And they made the European Union the LAST BOSS and turned the large hadron collider into a weapon that can freeze time.
Man, if Uprising had multi, it would've been so sweet.

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