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>> No.2852451 [View]
File: 542 KB, 1192x896, goyim-shader.png [View same] [iqdb] [saucenao] [google]
2852451

An observation: I feel snes games really benefit from shaders that emulate the effect of a crt.
The pixels really melt together through the crt shader and create a higher res texture that gets sharp again through the scanlines. raw textures just look wrong

on the contrary i think nes games look ugly with crt shaders. the crt effect+scanlines dont add anything to the textures because they are so low res it's in vain. the scanlines make it look worse as opposed to on snes. i like the raw textures more, but a bit of blur and smudging through an ntsc filter seems to add some texture to the low res but this is more of a preference for some people. i personally like to play nes games without any filter but on a low res mode 512x480 with a natural blur by upscaling of the hdtv.

gameboy games feels also really wrong to add filters. dot matrix is a preference for some people and it is okay. without any filter it looks the most right. scanlines look really ugly here especially as they have no place on a gameboy, it looks atrocious as the original hardware never had scanlines and it just feels wrong i think we can all agree. yet blurring or any kind of filter also feels wrong. Playing in 1x or 2x integer scaling with a gameboy borders feels the most right to me as those games look wrong on a big screen, they are meant to be played small. Again a bit of blur is okay rendering it in a lower res mode. I play for example with the border in 768x576 mode.

So my point is snes games benefit from and look right when emulated with CRT+scanline shaders, while nes and gameboy games feel off with crt+scanline shaders as there is no texture enhancement gained by the effect, except hiding the pixels.

This again all this is just my preference and I don't claim this to be the right way to play it.
What do you guys think? WHat feels right for you?

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