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/vr/ - Retro Games

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>> No.5388331 [View]
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5388331

>generic health bar instead of powerup-based health
>progress hinges on collectathon mechanics since theres no real level design and worlds are just collections of random gimmicky mini-scenarios, save the Bowser levels
>instant death pitfalls are everywhere and totally out of place given the supposed exploration focus of the gameplay
>only real threat from regular enemies comes from being pushed to a pitfall, and the camera will cause that more often than the actual enemies

New SMB and 3D Land/World saved the franchise 2bh. They are the true successors of the original 2D series

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