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>> No.2157740 [View]
File: 61 KB, 588x347, deagle_brand_deagle.gif [View same] [iqdb] [saucenao] [google]
2157740

>>2157682
Personally, I bumped up the damage on all the weapons a bit, like something 3 to 10 points to anything that wasn't already a powerhouse (such as the Deagle), that alone made the mod not even a fraction as tedious.

It's still clumsy and annoying at parts, but one of the main problems is that basically all the guns are too weak at most points, leaving you having to whittle away at monsters slowly, and oh god forbid that your magazine runs out, better reload! I said, better reload.
RELOAD. Reload isn't always responsive, which should be easy to fix, but I haven't by myself.

Inherently, item drops are a cluttered mess, you'll find random little loose cartridges in piles or alone dropped by some monsters (or sometimes randomly spawning with other items), most of the loose firearms cartridges (.22, 9mm, .40, .38), look way too similar at a glance. Monsters drops loot randomly, which you'd think be fine, and it could be, but it's 100% random, an imp could drop one shotgun shell, a goat demon could drop some loose .22 and .38, another imp could drop a lone mine cartridge, and the big bad fire demon, the burning baron, will just drop more random loot, instead of better random loot, so you go through the effort of killing one, fire off like five bullets of .50AE, and he's down, but he drops for you: a mine cartridge, some .38, some .22, and some more .38
The random loot system can thus feel very unrewarding and pointless (because you'll also find ammo on the maps anyway)

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