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>> No.4964420 [View]
File: 217 KB, 800x600, Screenshot_Doom_20180809_022112.png [View same] [iqdb] [saucenao] [google]
4964420

I should probably make a state and graphic for each monster for when they're crushed.
Shouldn't be too hard, just recolor a blood pool and edit in what looks like skin from the monster in question, then it spays some blood and gibs.

Might be a bit of a bother with the larger ones though, the Cyberdemon I guess can get squished hooves, or, maybe his crush state doesn't change anything at all because really, I don't think a crusher could make him much shorter after he's exploded.
The spidermind leaves an absolutely gigantic corpse, along with lots of scrap metal, so I'm not sure what I'd do with that. Maybe it gets a half as large pool with some brains material and it spews some of that Duke 3D shrapnel graphic.

Mancubodes are very fat, so honestly, if you put one in a big press, it might just squish a lot of gross and bloodied yellow fat all over the place, but that sounds bothersome to replicate, and also very disgusting.
Cacos would probably compress easily.

I'm also kind of disappointed that Perdition's Gate goes back to the boring ruins and techbase aesthetic it's been using, the hell/alien stuff looked kind of promising. Hope that comes back soon.
Also the music on Map20 is totally TNT Map2's with an added music track to it, that's a bit funny to me.

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