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>> No.744118 [View]
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744118

Coding noob here, got a question about an idea that's been banging around in my head: Is it possible to transfer a user-defined variable to the value used by a RandomSpawner's dropitem property? The basic idea is, make an option menu that allows the user to define how often a randomspawner spawns a particular monster/weapon/whatever. So far, I'm assuming it would involve using menudef to create the option menu, then using ACS to take the Cvars from there and turn them into something that can be used by the decorate, but I don't know if there's a simple way to take those variables and transfer them directly into the decorate so that they can be used within there.

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