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>> No.3888324 [View]
File: 476 KB, 699x529, mpeealw4ug1s1v6bdo8.png [View same] [iqdb] [saucenao] [google]
3888324

new dev diary for brutal doom v21

tl;dr:

- no longer zandro 2.1 compatible, now needs 3.0
- script which detects what map is being played and modifies it by spawning more actors and "pretty" effects. this is begging to break in so goddamn many ways.
- can also replace entire maps this way, just in case you wanted to randomly skip from a stock iwad map to one of mark's own maps.
- flashlight for all weapons. not even a good flashlight. the "gldef on a bulletpuff" style flashlight.
- rocket launcher now has backblast. wow, an actually cool feature. gj.
- script detects when many barrels are exploding and spawns more explosions. enough and they kill the player. so basically barrels o' fun is now impossible.
- hud now has an obnoxious timer telling you how much time is left on a powerup.
- purist mode is now able to use kicks, taunts, and grenades. just in case purist mode was any more of a laughable afterthought.
- no reloading option is in. handled in the stupidest fucking way. you give an inventory item via console and the magazines refill instantly. ??????????????
- plans on remaking psx doom levels. OH BOY, IN CASE BRUTAL DOOM 64 WASN'T ENOUGH QUALITY

>> No.2716186 [View]
File: 476 KB, 699x529, mpeealw4ug1s1v6bdo8_1280.png [View same] [iqdb] [saucenao] [google]
2716186

>>2716109
>street fighter character info has been leaked for ages, only just recently got screenshots and only just recently got art
>flying jetpack revenants gameplay mod made as soon as word got out

Get on our level, FGC.
Nah, love you guys.

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