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>> No.4430618 [View]
File: 135 KB, 721x671, TDS_manual_map.jpg [View same] [iqdb] [saucenao] [google]
4430618

>>4430606
then we have the T3 map of the city.

here, the Old Quarter is placed to the SE of the South Quarter, and the name of the south Quarter becomes a mystery because it's really placed in the NW part of the city.

because the spatial relation between the Old Quarter and the SOuth Quarter don't add up between the games, players who want to map the city are faced with two choices. they either have to
>a. rotate one of the maps (usually the T1 map) around so that it matches the other
I've seen examples of this in the thread you mentioned. this inevitably fails because the canal in T1 clearly has a general orientation from the NW to the SE, which means that it should logically flow into the large river. by flipping the map around you also fuck up the the direction of the canal.
or they can
>b. make the old quarter huge and formless like in the >>4430534 map
which just seems plain weird.

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