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/vr/ - Retro Games

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>> No.6831052 [View]
File: 1.09 MB, 929x614, 1596323303407.png [View same] [iqdb] [saucenao] [google]
6831052

>>6827650
Because it had a Z-Buffer and had a real 3D hardware with perspective correction and a fixed floating point, you could make huge polygons with real world metrics and produce big entire levels that could read instantly from the higher cartridge bandwidth(50mbi/s) against 300kb/s from at much higher latency from the ps1 shitty optical drive.
That's why Soul Reaver used a simple audio codec since the bandwidth was necessary to pre stream the rooms of the game , the N64 cart could even be used as RAM like factor 5 did with their games.

Zelda OOT and Mario 64 defined what a could 3D game be , I prefer the tight good N64 library over any shit disc based games full of shovelware

>> No.6672396 [View]
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6672396

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