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/vr/ - Retro Games

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>> No.6613238 [View]
File: 9 KB, 240x210, die hard nes title.png [View same] [iqdb] [saucenao] [google]
6613238

>>6611754
Back in the 80s you needed to use your imagination to make the games you play immensely more satisfying, and there's nothing that strikes the imagination better than a high res loading screen with some really cool music playing in the background.

>>6613060
How did some NES games like Die Hard do it then? Though it's nowhere as high res and photorealistic as, say, C64 RoboCop's loading screen admittedly.

>each block of four tiles must share the same colors
Weren't all home computers back then like that? They all used color cells and each cell can't contain more than 2 colors.

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