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>> No.7985001 [View]
File: 264 KB, 1000x1000, 1626193025889.png [View same] [iqdb] [saucenao] [google]
7985001

>>7984982
>Kobold will be joining the fight soon.
more liek neber

>> No.7303113 [View]
File: 264 KB, 1000x1000, consider_the_following.png [View same] [iqdb] [saucenao] [google]
7303113

>>7303043
"Rip and tear" and "The longer the Icon of Sin" at least work better for me cus they both work as a lore type of thing. The latter being a form of what little story telling there is (thankfully) in Eternal by raising the stakes via reminding you how much of a Hellish creature the Icon is, and the former actually being a somewhat genius way of taking what was once a cheesy tongue in cheek line in a comic book and still have it not be too silly within NuDoom's context (then again, the way "Rip and Tear" is worded doesn't necessarily limit itself to something tongue in cheek; it's easily interchangeable with DoomGuy's rage-fueled character and how he decimates literally everything in his path like the absolute fucking unit he is).

"Hole in Mars" I can forgive as a goofy little bit of comic relief in Eternal, but yeah there are a lot of annoying fuckwads that spew it and the other two lines as a joke/meme that isn't funny anymore. The original contexts of the lines and anything else that's gotten memed to Hell and back I don't have a problem with at all, but you give unfunny people on the Internet an inch and they'll make a mile out of it. It's a common thing with any form of popular media to have fans recite lines ad nauseam, but I'd imagine with something as big of an IP as Doom being rebooted, regardless of how long it's been since a new entry came out and depending how well said reboot is done, you'd expect that such a phenomenon would be especially prominent in the community.

>> No.7076494 [View]
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7076494

Not open source -> not on Libretro -> your emulator is useless in 2020

>> No.6631460 [View]
File: 264 KB, 1000x1000, consider_the_following.png [View same] [iqdb] [saucenao] [google]
6631460

>>6631429
Apparently, all the sounds in Quake 1 are 44100hz-48000hz (I forget which), and for some reason most Quake source ports have it set to something lower than that. I'm perfectly fine with that default sound quality, but I accidentally found out about the higher qualities cus Spiked initially set the audio quality to something absolutely trash like 8000, I think? After getting some help on a Discord server I think, someone told me to set the audio quality to 41000 or 48000 via the shortcut commands for Spiked (not through the console which, for some reason, doesn't fucking work, and having to enable it this way is really tedious and intuitive as heQuake), and I never looked back or rather, listened back cus the sounds were so goddamn crisp and clear. I couldn't help but leave it on cus of how good it sounded, even though I'd be perfectly fine with whatever the default in other source ports is.

As for framerates, I would keep it capped at 72, but I also highly recommend using Spiked and having the framerate uncapped.

>> No.5858783 [View]
File: 264 KB, 1000x1000, consider_the_following.png [View same] [iqdb] [saucenao] [google]
5858783

>>5858775
Probably because most of the people who worked on the Doom 3 we got were more focused with making a "NEXXXXT GEN EXPERIENCE" and didn't have as clear of an idea of what Doom is really about as the Doom 2016 team had.

>> No.5849441 [View]
File: 264 KB, 1000x1000, consider_the_following.png [View same] [iqdb] [saucenao] [google]
5849441

Marathon mapping project

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