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/vr/ - Retro Games

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>> No.8069343 [View]
File: 2.45 MB, 853x480, TMNT_spr0.webm [View same] [iqdb] [saucenao] [google]
8069343

>>8069265
> no we have ninja turtles at home
> ninja turtles at home:

>> No.8058910 [View]
File: 2.45 MB, 853x480, TMNT_spr0.webm [View same] [iqdb] [saucenao] [google]
8058910

>>8058884
> enjoying life
> developing
pick one ;)

>> No.7934861 [View]
File: 2.45 MB, 853x480, TMNT_spr0.webm [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7934758
> TMNT
Whoa. This is a weird one. That right side of the screen right there? Masked with 15 8x16 black sprites LUL. Sprite 0 is one of those. I drew a yellow border on it.
No wonder this game is so damn flickery. I don't even know why you would bother masking this because most old CRTs would cut off these 8 rightmost pixels anyway, and it hogs up 1/4 of your sprite table.
Anyway, here's some fun with moving it about.

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