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>> No.5717003 [View]
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5717003

>>5716976
>>5716971
>>5716960
>>5716957
>>5716952
Aha! I found the culprit. My brightmaps_plus depends on d2_sprite_fix being loaded. And since my script tells d2_sprite_fix not to load for any WADs with custom sprites, the brightmaps for the cacos are slightly fucked up. Interesting.

It's just a matter of adding an exception to the script then - if the sprite fix ain't loaded, then load the standard brightmaps, not the brightmaps_plus.

Thank you for noticing anon, gonna fix it real quick.

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