[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.10851936 [View]
File: 390 KB, 800x800, 449147-hyrule2.gif [View same] [iqdb] [saucenao] [google]
10851936

>>10851918
>Zelda 3 has all of that.
No it doesn't. It has only one town, a castle and a few random houses here and there. It's a fairy tale. Hyrule is a bounded theme park and there's no sense whatsoever that anything coherent exists outside of it.

>> No.7885563 [View]
File: 390 KB, 800x800, 449147-hyrule2.gif [View same] [iqdb] [saucenao] [google]
7885563

>>7885416
>The map is cool to navigate but I never felt immersed in its world. Could never really figure out why.
I think it has to do partly with the layout of the map, especially the first overworld, and partly just the small size. ALTTP is, broadly speaking, segmented into 9 big areas in a loose 3x3 grid. There are huge chunks of that map that you only visit a couple of times in the whole game, like Hyrule Castle and the Eastern Ruins. You do have the Dark World, which is better, but still you have the same general issue that the map seems small because it's divided into these big areas and there's only a handful of things to do in each area. The overworld for Link's awakening is much denser, with more of a 4x4 design instead of 3x3, which makes it feel bigger.

ALTTP would have been a lot better if the overworld was a little bigger and with a bit more of an organic feel to the layout.

Navigation
View posts[+24][+48][+96]